eBOOK REVIEW: "The Art Of Moving Points"

Reviews
by Floyd Bishop
April 29, 2013 12:14 AM
7 Comments
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Getting an expressive face is a challenge in any type of animation, but when you are working in computer graphics, that task becomes much tougher. How do you know where to place facial landmarks in such a way that the face behaves itself when animated, and doesn't just blow up into a geometric jumble? That's where Brian Tindall's new book, The Art of Moving Points, comes in. This is not a rigging or animation book, nor is it software specific. The Art of Moving Points shows proper geometry layout and naming conventions for controls, with a focus on how the face will move. This is an art unto itself, and Brian’s book pulls back the curtain, revealing the best way to lay out your facial geometry for maximum flexibility and control.

The information in the book is conveyed in an easy to understand manner, with several illustrations and movies used in conjunction with the text to show the finer details of facial articulation.

The book is broken down by parts of the face, with ten chapters plus an appendix, showing basic Avar names and mesh topology. Mouth, brows, and eyes are all covered, as well as the more often overlooked areas of articulation, such as the nose and cheeks.

 Many of the examples are documented using a 2D plane version of a face. This make it easy to see exactly what is moving and why. There are also 3D versions of the face and head, showing the topology in three dimensions; however, Brian's video examples are the star of the show. He talks you through the how and why of each piece. The pace and attention to detail are nice, and it really feels like you are sitting with an expert, looking over his shoulder as he shows you the tricks of his trade.

The Art of Moving Points is available now for iPad via the iTunes store. At a cost of $39.99, the book may seem a bit pricey. The time and energy you save by learning to do things the right way though will make the book more than pay for itself, not to mention make your work look much better than it would otherwise. The Art of Moving Points is a solid addition to the libraries of intermediate to advanced character modelers and character riggers. I recommend picking it up.


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7 Comments

  • oip | February 12, 2014 4:41 PMReply

    You can tell he worked at Pixar. Same elitist crap attitude. Who cares what he "invented". (He didn't btw).

  • ab | October 5, 2013 11:42 AMReply

    He could have the most awesome method ever - but locking it up to Apple is the kiss of death. No one cares what he's come up with because of this.

  • Anna | September 17, 2013 1:53 PMReply

    Does anyone know if it will be available as anything else than an iBook??

  • Greg | July 23, 2013 4:50 AMReply

    All right
    Got an idea for a book and love playing with my touch pad device developed and manufactured by XXX, and I'm also fond of Chamicuro which only few people can speak.
    Any one should buy the XXX device and learn Chamicuro because my book is awesome!!!
    Can you resist temptation?
    Hey mister BT you know what?
    er yoiu mooou tiokhs qoplops nny sa ap huyt !!!
    I bet you wonder what that means but you don't know Chamicuro!!!

  • gg | July 14, 2013 2:44 PMReply

    Limitations like this just make people pirate all the more.

  • Johnny Public | June 28, 2013 6:44 PMReply

    What a Great looking Book.

    But i dont have 600 bucks to buy it.

    Cause if you don't have an ipad you have to buy that too.

    What a lame idea releasing it only on IPad.

    Its stuff like this that totally turns me off from ever bying anything from Big Brother Apple.

    5 Stars for the book idea, 5 turdburgers for the release approach.

  • Grady | April 29, 2013 12:33 AMReply

    I've seen some of the stuff he was doing with body loops and heads before and this is an awesome resource. Tools for making book on iPads must be more readily available than android. An android version would be awesome... Ahem...

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