Animation Scoop

INTERVIEW: Tom Sito on The History of Computer Animation

  • By Floyd Bishop
  • |
  • May 6, 2013 12:40 PM
  • |
  • 3 Comments
I recently visited The University of Southern California to talk with Tom Sito about his new book Moving Innovation, which documents the history of modern computer animation.

Game Developers Conference Report: You Are Living In The Future of Real Time Computer Graphics

  • By Floyd Bishop
  • |
  • March 31, 2013 8:03 PM
  • |
  • 2 Comments
At the recent 2013 Game Developer’s Conference in San Francisco, Epic Games released the Unreal Engine 4 "Infiltrator" demo, running 100% in-engine in real time, showing off UE4's high-end rendering features as well as their latest tools. Why is this a big deal? As anyone who has had to render any animation or effects knows, rendering is often the most time consuming and frustrating part of the whole process. This demo shows us dynamic effects and complex shaders all being displayed in real time. No rendering needed.

Latest Tweets

Follow us