Animation Scoop

Immersed in Movies: Talking 'The LEGO Movie' at Comic-Con

  • By Bill Desowitz
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  • July 22, 2013 3:00 PM
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The LEGO Movie (Feb. 7, 2014) was best summed up by directors Phil Lord, Chris Miller, and Chris McKay at Comic-Con as an organic stop-motion vibe, as though LEGOS had really come to life. Imagine if Michael Bay had kidnapped Henry Selick and forced him to make the movie he saw in his brain.

Immersed in Movies: 'How to Train Your Dragon 2' Wows Comic-Con

  • By Bill Desowitz
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  • July 19, 2013 3:20 AM
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  • 1 Comment
Thursday's DreamWorks Animation Comic-Con panel touting Turbo, Mr. Peabody & Sherman, and How to Train Your Dragon 2 turned into a lovefest for next year's sequel helmed by Dean DeBlois. There were plenty of thrills with new footage and surprises with the announcement of Game of Throne's Kit Harington joining the voice cast...

Immersed in Movies: David Soren Talks 'Turbo'

  • By Bill Desowitz
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  • July 12, 2013 3:00 PM
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  • 1 Comment
An extraordinary snail competing in the Indy 500. For first-time director David Soren (Madagascar: Escape 2 Africa), it was an opportunity to riff on superheroes and racing in DreamWorks' Turbo. Soren spoke to me about his fast paced animated feature.

Immersed in Movies: Adam Green Talks Animating 'Holliston'

  • By Bill Desowitz
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  • July 12, 2013 12:01 AM
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Next Tuesday, the Holliston horror-com series on FEARnet gets animated for the first time with a riff on Scooby-Doo titled "Blobby." I spoke with director Adam Green about working with Six Point Harness (El Tigre) and pushing the envelope for this Wayne's World meets Saw sitcom in its second season about a pair of would-be filmmakers (Green and Joe Lynch) running a cable-access station in Green's small hometown of Holliston, Mass.

Immersed in Movies: Director Chris Renaud Talks 'Despicable Me 2'

  • By Bill Desowitz
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  • July 3, 2013 12:01 AM
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The biggest challenge of Despicable Me 2? How to flip Gru from super villain to gruff hero now that his highest priority is fatherhood. For director Chris Renaud, the reference point was Terminator 2 in having him recruited to catch the latest baddie bent on world domination.

Immersed in Movies: Producing/Writing 'Despicable Me 2'

  • By Bill Desowitz
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  • June 26, 2013 12:01 AM
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In this season of sequels, nothing has been more eagerly awaited than the return of Gru and the Minions in Despicable Me 2. But where to go next with a domesticated super villain and his childish yellow henchmen? I asked writers Cinco Paul and Ken Daurio and producer Chris Meledandri what it was like softening Gru around the edges while still staying true to Gru (we'll hear from director Chris Renaud next week).

Immersed in Movies: The Monsterfication of 'Monsters University'

  • By Bill Desowitz
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  • June 21, 2013 3:00 AM
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  • 2 Comments
Pixar has come a long way technologically since Monsters, Inc., so the design challenge with the Monsters University prequel was to expand the world through creative engineering while maintaining consistency. They call it "Monsterfication," and I went deeper into the process with production designer Ricky Nierva and sets art director Robert Kondo.

Immersed in Movies: Director Dan Scanlon Talks Primal Screams at 'Monsters U'

  • By Bill Desowitz
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  • June 13, 2013 3:09 AM
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During a recent visit to Pixar, I sat down with first-time director Dan Scanlon, a story artist on Cars and Toy Story 3, who Billy Crystal calls a "hipster," and discussed his role on the forthcoming blockbuster.

Immersed in Movies: Talking 'Monsters U' with Billy Crystal and John Goodman

  • By Bill Desowitz
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  • June 4, 2013 2:25 AM
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In Monsters University, Pixar's oddest odd couple, Mike and Sulley, meet for the first time in college as fierce rivals before becoming best buddies in Monsters, Inc. Co-stars Billy Crystal and John Goodman recently reminisced about their own college years and what it was like reuniting a decade later for Pixar's first prequel.

Immersed in Movies: Sizing Up 'Epic'

  • By Bill Desowitz
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  • May 22, 2013 12:41 PM
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Blue Sky's biggest achievement on Epic was going naturalistic for a more believable animation style. However, scale was the biggest challenge in delineating the human and microscopic forest worlds, according to producer Michael Travers, production designer Greg Couch, and animation supervisors Galen Chu and Melvin Tan.

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