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Guillermo Del Toro Says WB Gave Him Extra Budget To Do 3D Conversion Right For 'Pacific Rim'

by Cain Rodriguez
September 24, 2012 9:25 AM
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Guillermo Del Toro

After talking a big game at Comic-Con earlier this year, telling Collider that despite shooting digitally -- the film was shot on the RED EPIC -- the film was not intended for 3D post-conversion because of the sheer scale of the robots and monster (the stereoscopic process makes objects appear smaller than their 2D counterparts), it was revealed a couple of weeks ago that Guillermo Del Toro’s “Pacific Rim” would, in fact, be converted into 3D. At the time trade reports suggested that the decision was made in spite of del Toro’s wishes, but it appears that the “Pan’s Labyrinth” filmmaker readily agreed to a conversion, with some caveats.

Talking to Shock Till You Drop, del Toro laid out the three guidelines he asked the studio to follow for conversion: 1) “That we would not force 3D on the beauty shots. That we would keep the giant dimensions.” 2) Instead of waiting until the picture was locked and finished, the 3D conversion would be done simultaneously with the regular post-production process. So, a “full 40 weeks” instead of the tighter windows that most post-conversions have. And lastly, 3) “an extra budget, which is considerable, to actually have ILM composite the shots that are CG-native [in] 3D . . . ILM is giving the composite in 3D from the get-go.”

So does del Toro’s explanation convince you that this will be one worth shelling out a few extra bucks for in 3D? Are you are gonna plunk down your robot-smashing dollars for plain ol' 2D? “Pacific Rim” will hit theaters in both formats on July 12, 2013.

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  • jabron | September 27, 2012 9:55 PMReply

    Weren't the "beauty shots" in the beginning of Prometheus looked great in 3D? Then again I'm not so sure what exactly a beauty shots is.

  • JOHN | September 25, 2012 12:51 PMReply

    filmmaker's original vision was 2D. that's the ticket I'm buying.

  • William | September 24, 2012 10:47 AMReply

    I believe the most important thing in considering doing a 3D film is actually planning each and every shot and how they will work in a 3D environment. Having the process be done in post forces certain shots or entire sequences to look forced or, in a best case scenario, be limited to 2 or 3 interesting shots in the entire movie (see every Marvel film).

    As films like Pina and Hugo show 3D is not only "stuff flying at you" but atmosphere and an unique use of depths of field.

    Hopefully Pacific Rim will turn out OK.

  • Christian | September 24, 2012 9:51 AMReply

    I don't know, I mean del Toro is not a hack director in any way, but this does seem like a case where the studio shows their muscles and tell the filmmaker to do it their way. But I'm sure the 3D will be okay a la The Avengers, but hardly the sweeping visual experience like Avatar or Hugo.

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