Brave, Princess Merida

Andrews also improved story points. For instance, when Merida turns her mother, Queen Elinor, into a bear, the transformation initially occurred outside the castle. But by moving it inside the castle he raised the jeopardy. "You've got a bunch of guys who kill bears for a living inside there, so that created a lot more opportunities."

Indeed, turning Elinor into a bear was one of "Brave's" riskier conceits. It's a wild, unexpected twist yet Andrews believe it was justified as part of Merida's rite of passage and in further developing the mother/daughter story. "Break them out of the paradigm that they're in," Andrews explains. "That's the great shift in this traveling road movie. We have to hand-deliver this thing to New York, but we have to go to your mother's for Thanksgiving, and I'm the only one who has the car. That changes everything. We wanted to avoid the classic body switch movie but we talked a lot about 'Freaky Friday' and seeing life from somebody else's perspective. But Shakespeare did it first with God-changing roles and breaking out of these intense situations."

Harder still was finding the right balance with the bickering mother and daughter. You want to like both Merida and Elinor while seeing the merits of each point of view."It was a leap of faith but it's a fable and we wanted it to translate around the world and be relatable, and I think we succeeded," Andrews adds.

Meanwhile, "Brave" benefitted technically from the extra time. The advancements in hair and cloth simulation were essential in giving Merida's red, curly hair the right texture and bounce; or the grooming of her horse and Mor'du; or the multilayered kilts; or the look of the Scottish Highlands with its green grass, rolling fog, massive rock formations, and delicate moss.

In fact, Merida's hair was viewed as inconceivable at first by the Pixar animators, but the software they built on "Brave" was further tested and improved on "Monsters University" (June 21).

The biggest change is that, as a director, Andrews knows they can do anything. You can do hair and fur and cloth and you can have characters touch. "The trick now is to be more nimble," he says. "The job is no longer to build things but to change things."

And that was "Brave," which was all about change.