"For the last 10 years, I've felt increasing pressure to stop shooting film and start shooting video, but I've never understood why. It's cheaper to work on film, it's far better looking, it's the technology that's been known and understood for a hundred years, and it's extremely reliable. I think, truthfully, it boils down to the economic interest of manufacturers and [a production] industry that makes more money through change rather than through maintaining the status quo."
Keep 3-D for video games:
“I find [3-D] stereoscopic imaging too small scale and intimate in its effect. It’s well suited to video games and other immersive technologies, but if you’re looking for an audience experience, stereoscopic is hard to embrace. I prefer the big canvas, looking up at an enormous screen and at an image that feels larger than life.” … I feel that in the initial wave to embrace [3-D], that wasn’t considered in the slightest.”
The right way to use visual effects:
“There are usually two different goals in a visual effects movie. One is to fool the audience into seeing something seamless, and that's how I try to use it. The other is to impress the audience with the amount of money spent on the spectacle of the visual effect, and that, I have no interest in."
The director who inspired the pivoting hallway in "Inception":
"I grew up as a huge fan of Kubrick's "2001" and I was fascinated by the way in which he built that centrifugal set so that the astronauts could jog all around and upside down. I found his illusions completely convincing and mind-blowing… With Inception I had the opportunity and resources to do it within an action context.”
At the moment, Nolan is editing "The Dark Knight Rises." Read his entire interview at www.dgaquarterly.org.